First, it let me organize the Adventure Path according to the four seasons, which gave the adventure authors some fun themes to work with and encouraged everyone to come up with some memorable uses for downtime in the campaign.
The original plan to present Season of Ghosts as a four-part Adventure Path was originally born out of a desire to set up the 200th volume of Pathfinder as a special double-sized book (more on that in a few months), but now that Season of Ghosts is coming out, I’m particularly pleased with two things that came about because of this choice.
(In particular, I had to be very choosy with deciding what pieces of art to show off in public this month! Fortunately, there was another cat illustration to share!) The third part of the Season of Ghosts Adventure Path, No Breath to Cry, both takes place during winter and comes out as winter arrives for me and many other Paizo employees and freelancers! Fortunately for most (hopefully all) of us, we won’t have to worry about the supernatural threats that are coming to a head in the poor little town of Willowshore, during which the story finally reaches its climax and the PCs must grapple with a revelation that hopefully comes as a surprise to all who play this Adventure Path! As with previous volumes, please make liberal use of spoilers if you’re talking about this Adventure Path in public, because there are a LOT of plot twists to protect.